Notes
Slide Show
Outline
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Using Computer Technology to Teach Ethics
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Overview
  • Introduction
  • Four Generations of Ethics Software
  • The Goals of Teaching Ethics and Creating Software to Attain Them



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Introduction
  • Macromedia Conference 1997
  • Importing text: “Yes, you can, but why would you want to?”
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Part One.

Four Generations of
Ethics Software
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Four Generations of Ethics Software
  • 1st Generation: Text-based
  • 2nd Generation: Hypertext and Simple Graphics
  • 3rd Generation: Animation, Video, and Interactivity
  • 4th Generation: Networking
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 1st Generation
  • Text-based
  • Basically transporting printed material onto the web without rethinking it in a new medium
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"The Tavani Biblio-"
  • The Tavani Biblio-
  • graphy
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"Superb resource"
  • Superb resource, but still in the paper-based mode.


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"My own Ethics Updates bibli-"
  • My own Ethics Updates bibli-
  • ographies
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2nd Generation
  • The next generation of ethics software began to shake loose from the paper-based textual model with two additional features:
  • Hypertext
  • Simple Graphics
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Hypertext
  • In developing Ethics Updates, I realized that some of the entries contained in my bibliography were also on the web;
  • In addition, I realized that there were things on the web that were not available in traditional print.
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"Hypertext to on-line resources on..."
  • Hypertext to on-line resources on Ethics Updates
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Graphics
  • Prior to the Web, the use of graphics—especially color graphics—was prohibitively expensive.
  • The Web brought color and the virtually cost-free reproduction of photos and graphic illustrations.
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"Jon"
  • Jon
  • Dorbolo’s Inter-
  • Quest
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3rd Generation
  • Interactivity
  • Video
  • Animation
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Interactivity
  • One of the more intriguing possibilities of ethics software is interactivity.
  • Sometimes this can be as simple as a prisoner’s dilemma game.
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Prisoner’s Dilemma
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The Consequentialist Game
  • Design a game that asks users to calculate the consequences for and against a particular course of action—e.g., spend 3 billion on stem cell research in California:
  • Briefly describe each alternative
  • Identify the groups affected
  • Calculate the intensity of the effects times the number of people affected
  • Consider alternative ways of spending the same amount of money (including not spending it at all)
  • Consider alternative ways of improving public health.


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Ethics in Software Games
  • One of the most interesting areas is in regard to on-line games that in fact teach people ethics, even if not intentionally.
    • Grant Theft Auto
    • Sims Online
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Grand Theft Auto
  • Some software definitely presents a Hobbesian world of all against all.
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Interactivity
  • Of course, philosophy games are far from something like the Sims Online, which has tens of thousands of players.
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Sims On-line
  • Although the CD-ROM-based Sims is fairly restrained, the on-line game has gone in other directions
    • Cyber-brothels with underage girls
    • How to deal with grievers or scammers
    • Mafias to bring law and order
    • Presidential elections in Alphaville
    • Economic, social and political structures emerge spontaneously in the game
    • Peter Ludlow kicked out of
      Alphaville for publishing exposes in the Alphaville Herald
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Video
  • Video on demand offers a new kind of library cheaply and efficiently.
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Ethics Case Studies Videos
  • One of our projects for next year is a film festival to promote the development of videos of ethical dilemmas by high school students.
  • The best videos will then be put on the Web in streaming video for teachers to use in classrooms to start discussion.
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The Case of Dax
  • The Dax CD-ROM is probably the best single piece of ethics software created to date.
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Dax, 2
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4th Generation
  • Networking capabilities
    • Chat groups
    • Deliberative poles
    • Multi-player games
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Interactivity--Picola
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Distributive Justice
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Distributive Justice
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Part Two.

The Goals of Teaching Ethics
and
Creating Software to
Attain Those Goals
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Goals of Teaching Ethics
  • Convey information
  • Develop analytical skills
  • Empathetically understand moral situations
  • Develop own view on moral issues
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1. Conveying Information
  • Ethics software is tremendously helpful in conveying information, especially through web searches.
  • Moreover, ethics software can present this information in ways that make it easily searchable.
  • Vast quantities can be stored very efficiently.
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2. Developing Analytical Skills
  • I want students to learn to read actively, including:
  • Distinguish between important and unimportant
  • See logical structure of passage
  • Reflect on definition of key terms
  • Recognize allusions in the text
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Distinguishing between important and unimportant
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Distinguishing between important and unimportant
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The Challenge
  • The challenge here is to design software that will develop these analytical skills.
    • The first step is to show by example.
    • The second step is to design a software interface that gets the students to do ti on their own.
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3. Empathetic Understanding
  • Here the power of video is particularly compelling



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Ethics Dilemmas Video Project
  • Problem: developing compelling video cheaply
  • Develop student understanding
  • Film Festival
  • Website: video on-demand
  • Classroom use
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4. Develop Own View
  • Moral understanding involves self-understanding
    • Ethics Interviews series
  • Pre- and post-assessments to develop a sense of moral autobiography
  • Constant writing component throughout process
  • Understanding self also involves understanding others: networked interactions.
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Conclusion
  • An exciting time
  • Challenges
    • Developing cost-effective software
    • Working in teams
    • Exploring networking capabilities