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1
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2
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- Introduction
- Four Generations of Ethics Software
- The Goals of Teaching Ethics and Creating Software to Attain Them
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- Macromedia Conference 1997
- Importing text: “Yes, you can, but why would you want to?”
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- 1st Generation: Text-based
- 2nd Generation: Hypertext and Simple Graphics
- 3rd Generation: Animation, Video, and Interactivity
- 4th Generation: Networking
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- Text-based
- Basically transporting printed material onto the web without rethinking
it in a new medium
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- The Tavani Biblio-
- graphy
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- Superb resource, but still in the paper-based mode.
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- My own Ethics Updates bibli-
- ographies
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- The next generation of ethics software began to shake loose from the
paper-based textual model with two additional features:
- Hypertext
- Simple Graphics
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- In developing Ethics Updates, I realized that some of the entries
contained in my bibliography were also on the web;
- In addition, I realized that there were things on the web that were not
available in traditional print.
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- Hypertext to on-line resources on Ethics Updates
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- Prior to the Web, the use of graphics—especially color graphics—was
prohibitively expensive.
- The Web brought color and the virtually cost-free reproduction of photos
and graphic illustrations.
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- Jon
- Dorbolo’s Inter-
- Quest
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- Interactivity
- Video
- Animation
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- One of the more intriguing possibilities of ethics software is
interactivity.
- Sometimes this can be as simple as a prisoner’s dilemma game.
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- Design a game that asks users to calculate the consequences for and
against a particular course of action—e.g., spend 3 billion on stem cell
research in California:
- Briefly describe each alternative
- Identify the groups affected
- Calculate the intensity of the effects times the number of people
affected
- Consider alternative ways of spending the same amount of money
(including not spending it at all)
- Consider alternative ways of improving public health.
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- One of the most interesting areas is in regard to on-line games that in
fact teach people ethics, even if not intentionally.
- Grant Theft Auto
- Sims Online
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- Some software definitely presents a Hobbesian world of all against all.
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- Of course, philosophy games are far from something like the Sims Online,
which has tens of thousands of players.
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- Although the CD-ROM-based Sims is fairly restrained, the on-line game
has gone in other directions
- Cyber-brothels with underage girls
- How to deal with grievers or scammers
- Mafias to bring law and order
- Presidential elections in Alphaville
- Economic, social and political structures emerge spontaneously in the
game
- Peter Ludlow kicked out of
Alphaville for publishing exposes in the Alphaville Herald
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- Video on demand offers a new kind of library cheaply and efficiently.
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- One of our projects for next year is a film festival to promote the
development of videos of ethical dilemmas by high school students.
- The best videos will then be put on the Web in streaming video for
teachers to use in classrooms to start discussion.
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- The Dax CD-ROM is probably the best single piece of ethics software
created to date.
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- Networking capabilities
- Chat groups
- Deliberative poles
- Multi-player games
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31
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- Convey information
- Develop analytical skills
- Empathetically understand moral situations
- Develop own view on moral issues
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- Ethics software is tremendously helpful in conveying information,
especially through web searches.
- Moreover, ethics software can present this information in ways that make
it easily searchable.
- Vast quantities can be stored very efficiently.
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- I want students to learn to read actively, including:
- Distinguish between important and unimportant
- See logical structure of passage
- Reflect on definition of key terms
- Recognize allusions in the text
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37
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- The challenge here is to design software that will develop these
analytical skills.
- The first step is to show by example.
- The second step is to design a software interface that gets the
students to do ti on their own.
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- Here the power of video is particularly compelling
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- Problem: developing compelling video cheaply
- Develop student understanding
- Film Festival
- Website: video on-demand
- Classroom use
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- Moral understanding involves self-understanding
- Pre- and post-assessments to develop a sense of moral autobiography
- Constant writing component throughout process
- Understanding self also involves understanding others: networked
interactions.
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- An exciting time
- Challenges
- Developing cost-effective software
- Working in teams
- Exploring networking capabilities
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